AI Insights · Timothy · April 2021
Q1 2021 Performance of Top Tabletop Board Games on iOS in the US
Sensor Tower's analysis reveals the Q1 2021 performance of leading tabletop board games on iOS in the United States. The report provides insights into downloads, revenue, and active user trends for the top apps in the category.
In the first quarter of 2021, the tabletop board game category on iOS has seen varying performances among its top applications in the United States. Data provided by Sensor Tower offers a closer look at how five prominent apps fared during this period.
Chess - Play & Learn by Chess.com experienced a slight decline in both downloads and revenue, starting the quarter with 105K downloads and $161K in revenue in the first week of January, and ending with approximately 52K downloads and $114K in revenue in the final week of March. However, the app's weekly active users peaked in late February, reaching over 1M users, before settling to around 988K by the end of March.
Dianjinshi Information Technology Co., Ltd's Bear Dice showed a significant drop in downloads from 83K in the third week of January to around 14K by the end of March. The app's weekly active users followed a similar trend, peaking at 109K in late January and declining to 57K by the end of the quarter.
Whooo?, developed by Yso Corp, also saw a decrease in downloads, starting the quarter with 26K downloads in the first week of January and dropping to around 18K by the end of March. The app's weekly active users showed an initial decline followed by a slight recovery, from 45K in early January to approximately 29K in the final week of the quarter.
Scopely, Inc.'s Yahtzee® with Buddies Dice maintained a relatively stable revenue trend, with a high of $732K in the second week of January, and ending the quarter with around $716K. Downloads and active users showed a modest decline, with downloads starting at 20K and ending at 12K, and active users decreasing from 316K to 250K over the quarter.
Lastly, SMG Studio's RISK: Global Domination exhibited a steady performance in terms of revenue, with a slight decrease from $11K in the final week of December to around $7K by the end of March. The game's downloads peaked at 35K in late January before dropping to around 10K by the end of the quarter, while weekly active users saw a high of 80K in the same period, finishing at 53K in March.
For more detailed insights and analysis on app performance, Sensor Tower's platform provides in-depth data and trends across various categories and regions.